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The Wickers
WickerShield

Symbol

The Crest of the Wickers was the Wicker Flame; a modification of the Wickenden clan's sigil. It was a black flame, surrounded by thorns, to symbolize the dominion of the Wicker King. These ceremonial shields were often bracketed with gold, rather than steel or iron as a normal shield would be; as they were never intended to be used for combat and were adorned in halls or upon banners on the field.

Organizational Type:

Political

Final Head:

The Wicker King

Seal of Office

The Wicker Crown

Secondary Leaders:

The Thorned Council.

Base:

Wickenden

Founder:

The Wicker King

Status:

Dismantled.

Purpose

To retake Gilneas, or at least the Ashen Coast, for the Galuyn. (Ancestrally). Modern objectives were based on chaos and banditry, "justified" by their ancestors. Most refused to adhere to Gilnean society and functioned as an outlaw state.

This article is part of a series on the
Galuyn
GaluynCrest

Click the crest to be taken back to the core Galuyn page. Links for more information can be found in the sections of this page.
Additional Links

Galuyn Primer - A Handbook to the Galuyn
Sagas of the Galuyn - In-character folktales and songs

The Wickers , simply referred to as the Fuil-Fola among their people, were the faction that the majority of the Galuyn clans were once a part of. Truly, it was so engrained that the people were referred to as the "Wickers" regardless of their affiliation with them or not. They were led by the Wicker King, a wicked spirit trapped within a body of roots and the corpse of a supplicant. Though initially the group was founded to prevent Arathorian aggression in ages past, then again to contest the claims of Gilneas upon their ancestral lands, the more modern Wickers referred mostly towards an anarchic society that refused to accept Gilneas' control over their home in the Ashen Coast and the the ruling of the House of Greymane over Gilneas. This was mostly fueled by fear and old hatreds that were never bridged as their wide spread classification as "woodland savages" prevented most Gilneans from reaching out in large numbers, where as the Wickers would usually stay away due to the belief that Gilneas sought to fully extinguish their culture.

They were split into two groups, the more numerous and common banditry clans that sought to raid and attack those that were not part of their organization, and the lesser seen peaceful clans that merely wished to be left alone to their ways. Though many within formerly heavily-pagan dominated areas can trace their blood lines back to the Galuyn, the Wickers only considered those that were a part of their faction as true Galuyn, furthering the divide between the Gilneans. Peaceful clans traditionally held the banner of the Wickers as a form of lip service; as Galuyn clans that refused to adhere to the will of the Thorned Council were seen as waywards who would eventually turn to Gilneas, and were actively targeted by raiding parties. Universally, those of the Wickers spoke a language known as Galui as well as Common. They claim the language to be that of the original pagans of Gilneas, prior to the arrival of Arathor.

Despite many years of largely remaining out of the eye of Gilneas as a whole, beyond being seen as an outlaw state in hiding, following the Invasion of Gilneas, the Wickers lost their fear of the Kingdom. As they saw the Gilneans as vulnerable. Ironically, this encroachment would eventually lead to talks between Gilneas and the clans, bridging the gap at last until the return of the Wicker King. It was this alternative choice that the Gilneans posed to the Galuyn people that cemented the death of the faction, that they could accept Gilneas' rule and still retain their heritage, as well as prosper; rather than scavenge and be forced to fight a losing battle. Coupled with the Wicker King's long term insanity coming to its cusp by the summoning of the Emerald Nightmare into Wickenden City, the Wickers ceased to exist following the Wicker King's defeat.

Without the Wickers, the Galuyn were leaderless for a time, led impromptu by the Council of the Coimeádaí. They eventually reorganized as the Mac Tire Caidre, the Wolfpact Clans, and would eventually appoint their own statesman leader to rule alongside the Council, a position known as the Rionasai. The Wicker's bloodthirsty spiritual successor was that of the Galuyn who formed the Dualach-laoch Cónaidhm, or Gnarled Confederation. This Confederation was hostile to the Mac Tire Caidre, though would eventually fail and be absorbed by them.

Known Clans[]

Few clans rose in prominence amongst the Wickers; with none over taking their Elder Blood progenitors. A golden banner was forbidden outside of the Elder Blood clans, a practice that continued following the defeat of the Wickers.

The Elder Blood[]

The Elder Blood is a term used for clans that can trace back to the time of the first Wicker King. They are few in number but their power is regarded as vast. They are typically rooted in one position, where a pseudo-culture has developed for each one. Smaller clans may pay homage to them or break off from them, the latter typically earning their ire.

The Gnarled Clans[]

Gnarledbanner2

The Gnarled Banner. Those of Gnarled ancestry don a yellow sash with this mark still.

The Gnarled were the warrior caste of the Galuyn in ancient times, splintered apart in the aftermath of the Second War of Thorns. Despite many Gnarled clans existing, most of them still paid homage and answered to the Gnarled elder blood clan; the original heart of the caste that retained the caste's banner as a clan marker of their own. The Gnarled claimed to have tamed the wilds of the Dark Woods in their height, a dire claim indeed. The Gnarled traditionally held their position within Wickenden City; as Ironwood Keep, the stronghold of the Wicker King that they had made their main holdfast, was taken by the Gilneans. Eventually becoming the seat of the House of Dayne, the Gnarled retook the keep in the aftermath of the Invasion of Gilneas after generations of it being in Gilnean control; a claim that went uncontested as the House of Dayne was nearly destroyed following the Northgate Rebellion.

They began to immediately raid in the area of Rosefield, seeking to claim supplies and eliminate their closest Gilnean neighbor under orders of their leader, Gerand an Dualach-laoch. Within the confines of the keep, the Gnarled transformed the area into an entrenched holdfast; with giant thorns erupting from the ground to replace where the walls had decayed and act as a deterrent for intruders. Surviving as one of the strongest clans, the main Gnarled warhost met their end when Ironwood was taken back by the Blades of Greymane and the Duchy of the Ashen Coast. During the reclamation, Gerand was slain, with the Gnarled's while their Waybinder later died of sickness. With no where else to turn, the Gnarled turned to Gerand's son, Graftin. A known sadist, Graftin's leadership was challenged, splittnig the warband. Most of the Wavewalkers and some of the Gnarled took up their own banner, becoming the Crakeriver, while others followed Graftin's own banner, becoming the Reavethorn. The warband's hierophant, a Wavewalker named Hoytin, sided with the Reavethorn in an attempt to counsel Graftin to reunite with the Crakerivers; but this plan failed. He too later perished while fighting against the oppressive regime that had taken hold when the Reavethorn fought against the Crakerivers, who had aligned with the Blades of Greymane, thus destroying the warband.

Whatever remained of the Gnarled's warriors rebanded in Wickenden City under Gerand's eldest son, Kolrick an Dualach-laoch, who would go on to take the mantle of Warlord and general of the Wickers. Kolrick led a brutal invasion of the Reach that ended with killing his sister, Borin, the Godshunter of the Crakerivers, and dismantling half of the Reachman army. He would later be sent to The Grip by the Wickers to undermine the Gilneans there; though he later turned his back on the Wickers when it was found they intended to have Kolrick be used as a host for possession by the Wicker King. From here, Kolrick discarded the banner of the Wickers and created the Gnarled Confederation; ending the involvement of the Gnarled Clans in the Wickers after generations. This decision robbed the Wickers of the main backbone of their army; which would eventually lead to their defeat.

Their lifestyle was heavily warrior oriented, based upon strength of the clan as they subjugated many of the smaller surrounding clans. Believing that the weak were only fit to serve, the clan was a heavy proponent of slavery. As a result, hamlets raided by the Gnarled typically had their denizens that had survived the raid being dragged off into slavery. Despite this, within the clan a heavy amount of equality was practiced. It mattered not what a person looked like, the gender they were, or any of their habits, all were equal in the clan if they held their own weight. Thralls could even be brought into the clan if they'd shown worthiness, resulting in full clansmanship the minute the shackles were removed from them.

Their colors were a golden field with a black aurochs within. They were known in Galui as the Dualach-laoch.

The Thorned Clans[]

Thornedbanner

The Thorned Banner. Those of Thorned ancestry don a yellow sash with this mark still.

Once the religious center of the Galuyn, the Thorned made up the sages of the Galuyn that would later be employed by the Wickers. Unlike the other clans, however, the Thorned were not as aligned with the Wickers as other Elder Blood were; primarily due to their part in a curse that the Wicker King had them place upon the land. This controversial action led to a massive disbandment of the clan; with most of them going into hiding away from the rest of the world. They were centered within The Reach by way of Hirene Marsh, just within the Barony of the Oak's borders. Intensely strong practitioners and masters of the druidic craft, which none have seen from the Galuyn since, the lack of the Thorned robbed the Wickers of their best healers and wielders of nature. Whatever clans that did align with the Wickers often did so through lip-service, refusing to leave the sacred roots of Hirene. Not wanting to alienate the great sages further, it was considered a rarity to find a Thorned clansman amongst the Wicker warhosts.

From the Thorned rose the Bareroot, mighty oaken warriors that protected and fought alongside the clan. It is said that the Bareroot in the time of the Thorned were made of the soul of the forest, with the fallen being placed into a bareroot only after their death, no matter the age. When the clan fell apart and split, many of the original Bareroot disappeared without a word. The very first Bareroot remained as a statue under the Great Tree Hirene, having been unable to move for ages. It was later turned into the sword, Fallow by the successor clan to the Thorned.

By the time of the Invasion of Gilneas, the clan's descendants had delved deep into the woods; taking on animal and natural forms to abandon the human world. They were survived in essence by the Thornwind clan, the sacred protectors of Hirene who remained humans in order to ensure its protection. The clan began to splinter over the practice of the creation of Bareroot; which required those who would become Bareroot to be sacrificed ritualistically upon an altar at a young age. This led to the creation of the Marshborn clan; a clan that sought to destroy the remnant Thornwind clan and allow the Thorned's legacy to crumble.

Seeking a way to defeat the Wickers, the Blades of Greymane took on the plight of the Thornwinds. Meeting with their leader, the Greatbinder Ethin, he led the Gilneans to a parley with the Marshborn. Claiming to have been enlightened by a strange creature, the Marshborn took the group to their otherworldly 'savior', a night elf bound to a large mushroom named Shan'do Nightwind. Having come to Gilneas to aid with the Worgen curse, Shan'do Nightwind was mortally injured. Not wanting to die, the man bound himself to the world; eventually leading to a giant mushroom growing around his crumbling body. Sustained by his druidism, the Marshborn had come to learn from him of a way to alter the Bareroot ritual that would allow it to once more be cast upon dying warriors, rather than youths. With Khloros Darkwatcher leading the negotiations, the Thornwinds agreed to reunite with the Marshborn and alter their rituals to be less heinous. With this, the Thornwinds allied with Gilneas; ending the Thorned Clans allegiances with the Wickers.

The Wickers became extremely hostile towards the Thorned clans as a result; leading to many of the smaller clans reuniting with the Thornwinds and abandoning their animal guises seeking safety. Ironically, this hunting led to the resurgence of the Thorned. During the Second Range Rebellion, the Thornwind clan answered the call to stand against the rebellion; coming to blows with Simeon Houndsbane. During this, Greatbinder Ethin was slain, and his daughter, Clarisa came into power. Leading her clan as best as she could, the Gilneans encouraged the Thornwinds to restore themselves to the Elder Blood of the Thorned; a method of fighting against the dominion of the Wickers. This move led to many smaller clans beginning to stand with the Gilneans against the increasingly deteriorating Wicker governance. In the end, the Thorned clan led the way for Galuyn resistance against the Wickers; and were present in the warhost that eventually defeated the Wicker King.

Their colors were a golden field with a black tree upon it. They were known in Galui known as the Cráifeach.

The Wickenden Clans[]

Wickendenbanner

The Wickenden Banner. Many wickers don the yellow sash of the Wicker King, to denote fealty or loyalty to the fallen monarch. Said banner was derived from his clan, the Wickenden, who only take a black flame. Bearing the sash of the Wicker King has been seen as paying homage to this clan as well, as the largest clan.

The political and tactical masterminds of the Galuyn; the Wickenden led the way with the creation of the Wickers in ancient times. Originally named the Hearthsong, the Wickenden renamed their people in honor of the Wicker King and renamed their city in return. One of the most numerous bloodlines of Galuyn, the Wickenden clans made up the bulk of the Wickers, and the Galuyn as a whole. This was due to holding dominion over Wickenden City; the neutral ground and sole haven land of their outlaw state. The Wickenden made up the bulk of supply lines and included themselves in the warhosts led by the Gnarled clans; though they were not as strong as the Gnarled in terms of their warrior strengths.The Wickenden often crafted the strategies and tactics that the Gnarled would employ; while those that remained in the city adopted hedonistic and excessive lifestyles, akin to Gilnean nobility. The Wickenden often made flashy displays of themselves and their notions, a methodology of their clan and former caste.

When the Gnarled eventually abandoned the Wickers, the Wickenden took up arms to defend their king, though they lacked the blood thirsty ferocity of their kin. The Wickenden led warhost was dramatically less effective than the Gnarled, with the Wickenden relying primarily on the ancient runestones that surrounded their city. Enchanted so that only those of Galuyn blood could find their way through the Ethur'ok Woods that surrounded their city, a girl named Emily Rosenlake, in truth a Galuyn girl named Amelia an Galubaile, showed the Blades of Greymane how to access the stones after befriending Derrik Greyfield and growing horrified with how the Wickers were beginning to break down. Without the Gnarled, they turned to nearly enslaving their own people into their warhost; with the Thorned Council killing any who spoke out against them. With the runestones disabled, the Blades marched into Wickenden City and stopped the Wickers from destroying the Council of the Coimeádaí, a religious high council that had come to speak against the brutal methods of the Wicker King. When the King was defeated, the clan turned to Deidre an Galubaile, a lead sage of their people, who surrendered to the Gilneans and agreed to eventually join with the Mac Tire Caidre.

Due to their importance and being seen as the lead clan of all clans, many Galuyn who have either forgotten their Elder Blood clan over the ages or wish to invoke the favor of this clan don the yellow sash of Wickenden.

Their colors were a yellow banner with a black flame. They were known in Galui as the Galubaile.

The Oakenborn Clans[]

Oakenbornbanner

The Oakenborn Banner. While no clans bear this sash, tattered banners of the Oakenborn have been unearthed near the Earldom of the Gale in odd locations.

The Oakenborn were one of the Elder Blood castes and were the craftsmen and artisans of the Galuyn people. Though they originally sided with the Wickers after the First War of Thorns; the Oakenborn clans eventually grew horrified with the attrocities committed during the Second War of Thorns. Standing against the Wicker King in this war, the clans were brutally culled by the Gnarled warhosts as a show of force. Those that remained turned to Gilneas as allies, and later aided them with infiltrating Ironwood Keep to kill the Wicker King. Unfortunately for these clans, the Gilneans saw no desire in keeping the Galuyn culture alive. As such, many of the Oakenborn clans that sided with Gilneas later assimilated into their culture, becoming Gilnean houses such as the House of Darkoak or the House of Marshoak. Those that did not were eventually hunted down by the roaming Gnarled warbands that sought to kill the traitorous Oakenborn; eventually leading to the end of this clan.

The only survivors of this heritage were the Gabhatine; a clan of Oakenborn who hauled up within the mountain of Flame's Berth. Protected by the giants known as the Ollmhor, the Gabhatine evaded the wrath of the rest of the Wickers. The Ollmhor would eventually depart outside of a small group to keep suspicions away from the mountain, leading to a massive isolation of their people as the region of The Range would be wholly conquered by Gilnean power.

Without the Oakenborn, the Wickers lost all of their building expertise, as well as the weapons that came with it. Without their artisans and teachers, builders and scholars, the Wickers declined immensely as Gilneas only grew stronger. Overtime, the Wickers even lost their ability to write their own language, leading to a massive degradation their ability to interpret their own history and religious writings. Ironically, the House of Darkoak, which descended from Oakenborn blood, would be one of the main proponents of leading the charge against the Wickers; leading to the faction's eventual downfall. Despite their best attempts to wipe out the Oakenborn bloodline, the Gabhatine would eventually rejoin with their people under the Mac Tire Caidre; restoring the seven clans and undoing ages of bloodshed by the crazed outlaw state.

Their colors were a golden banner with a lone cow skull upon it. They were known in Galui as the Darach-Rugadh.

The Everflame Clans[]

Evertinebanner

The Everflame banner. Those of Everflame heritage still bear the golden sash of this clan.

The Everflame was once one of the Elder Blood castes that delved fully into the idea of magic and the occult. Their mastery of the clever craft led to distrust from the other clans; as even the most unassuming of Everflame could be a deadly spellcaster. Masters of the arcane and delvers into the shadow, any magic that wasn't exclusively seen as part of nature were tossed in with the Everflame. As a result, the Everflame kept to themselves and dwelled mainly about the Dark Woods. Able to cloak themselves in shadow with magic, the Everflame were remarkable and fearsome spellcasters that were able to surprise their enemies. The Everflame were a vital part of the Wickers' armies during the First and Second War of Thorns; but following the defection of the Oakenborn, mistrust was cast on the Everflame. Originally close with the leadership of the Oakenborn caste and equally disgusted with the Wicker King's antics, the Everflame were subjugated by the Gnarled and largely enthralled to stay in line, rather than being purged as the Oakenborn were.

After the war was lost, the Everflame dispersed into the Dark Woods. Their mastery of magic allowed them to find safe harbor within the dangers of the forest where others could not, finding ancient Galuyn villages within the woods from the time of Raeok and beyond that they restored into their new hidden places. This included the Everflame Enclave, a large village surrounding an ancient altar to the gods. The Everflame kept their existence in the villages of the Dark Woods a secret, only briefly and rarely leaving from the woods as called upon. Unfortunately, the strife that caused the Everflame to be subjugated continued on, and over time, the Everflame went through periods of falling apart and coming back together. Every few decades, the Elder Blood clan would completely disband, only for one of the successors to restore it. This would just repeat over and over again; new clans coming to live in the Enclave. Each time, fewer Everflame clans survived the changing of hands. By the time of the Invasion of Gilneas, the Everflame were under going a period of strife, still formed together, but facing internal divisions as their leader, Urieyn an Riamhtine, faced senility. While leadership fell to his son, Yori an Riamhtine, there was strong resistance to his rule due to his worship of Yolth; with the Hyroth elements of the clan preferring their own leadership. As such, while all other clans were unaware, the clan was usurped and whatever elements of loyal Everflame remained in Wickenden City.

Their loyalty was lip service at best to the Wickers, being one of the first clans to turn on them once Wickenden City was besieged by the Blades of Greymane. With Yori and Urieyn as part of the Council of the Coimeadai, which stood against the Wicker King, the Wickers found their forces immediately depleted of their few Everflame, who used their mystic arts against them. In the aftermath of the Wickers' downfall, Yori reclaimed his village from the usurpers, restoring his clan's power. They remained in secret still as he watched the development of the Mac Tire Caidre, though they eventually joined in full and revealed the location of the Enclave and their villages to the rest of the Galuyn after they were secure that they weren't unstable as the Wickers were.

Their colors were a golden banner with a runic symbol upon it. They were known in Galui as Riamhtine.

The Wavewalker Clans[]

Wavewalkerbanner

The Wavewalker Banner. Those of Wavewalker heritage still bear the sash of this clan, as well as those of the clan it's self bearing its banner.

The Wavewalkers were one of the Elder Blood castes and perhaps the one caste of Galuyn that suffered the least over the generations of decline the Wickers faced. The Wavewalkers, as their name implies, make their home across the shorelines and waters that the Galuyn tread upon. The Wavewalkers split themselves into three major clans, the first being the eponymous Wavewalkers whom kept ties with the Wickers and primarily focused on exploration and warfare. Second came the Reefsworn, artisans of the ocean who made masterwork currachs and made their home upon the Saltspyres; a series of islands guarded by rocky reefs, building their homes at times upon the reefs and rising atolls to show their mastery. The last were the Leanaí Iscia, who retained Wicker allegiance at first but eventually cast it aside to remain on their own grounds. The Leanai Iscia remained friendly with the rest of their kindred; giving them the rare ability to be spared the Wickers' wrath as the Wavewalkers would not instigate an invasion on their own kind, and as they were present in the Fallow Crest; the Wickers had no avenue of land invasion.

The Wavewalkers largely avoided the destruction of the Second War of Thorns as they were preoccupied with a war of vengeance on the isle of Kul Tiras. There, they learned strange arts from creatures known as the Drust, though this alliance was short lived as the drust were but a remnant of their race and eventually died out. By the time the Wavewalkers had returned from their failed quest, the Wickers had largely been defeated. They joined with the remaining final battles, though ultimately fell back as the Wickers retreated with the second death of the Wicker King. In the generations that followed, the Wavewalkers adapted where the rest of the Galuyn refused to. Their currachs were updated to keep up with larger Gilnean vessels, taking on frequent acts of piracy and naval raids. They learned how to use Gilnean weapons they took, including guns (even if they found them distasteful). As such, when the Wickers rose during the Invasion of Gilneas, the Wavewalkers aided the Gnarled warhosts. Unfortunately for them, the Wickers preferred to take advantage of land invasions, thus squandering the Wavewalker's already formidable sea talents. This was to their disadvantage ultimately, as the lack of naval focus left the Wavewalkers often sitting at port in Wickenden City.

The Wavewalkers accompanied the initial Gnarled warhost under Gerand, though were about a quarter of the size of the Gnarled. These Wavewalkers largely opposed the leadership of his son, Graftin, after Gerand's death and formed the Crakeriver clan. Though the Wavewalkers at home in Wickenden were quick to denounce their kindred's later Gilnean loyalties, they did not take up arms against them until the siege of Wickenden City. Conflicted on their involvement, the Wavewalkers held the district of the port and none else, even as the Council of the Coimeadai was besieged. Their leader, Eryna, remained a loyal servant of the Wicker King. The High Coimeadai of Gurnye, Eryna showed a split in the mindset of the Coimeadai, until it was revealed her sister, Faytia (another High Coimeadai, though for Faye) was held captive by the Wickers for speaking out against the Wicker King's brutal methods. Allowing herself to be nearly slain in a ritual by Yori an Riamhtine, the High Coimeadai of Yolth; Eryna's blood led the Blades to finding Faytia's imprisoned location, being held hostage by the newly rejoined Chillborn. When Faytia was saved, the emaciated Eryna flipped loyalties to the Gilneans, and along with her went her clan. In the aftermath of the downfall of the Wickers, Eryna stepped down from her position as the High Coimeadai of Gurnye and remained the leader of the Wavewalkers alone; though she largely began to disperse her duties to lieutenants. Conflicted with what she had done, the Wavewalkers largely began to fall in line under the Leanai Iscia after they rejoined with the Galuyn under the Mac Tire Caidre; namely their leader, Aleyina Nathair.

Wavewalkers, as with their offshoots, travel in small boats known as Currachs, which are oaken hewn boats that are akin to longboats. They tread carefully off the shore and are able to traverse the many rivers of the Ashen Coast. They typically target shore towns, though they have been known to make trips onto land. They adorn themselves with fish scales or bones of sea creatures alongside their leather. Their armaments are typically spear based or make use of a long knife; with their sages primarily using water and frost magic.

Their colors are a golden banner with waves upon it. They were known in Galui as Tonn-siúlóir.

The Chillborn Clans[]

Chillbornbanner

The Chillborn Banner.

Early accounts stated that the seventh caste of the Wickers was wiped out by the conflict of the Second War of Thorns. Record of what this caste was had been lost to time; resulting in them simply degrading down into stories. In truth, the Chillborn integrated fully into the Gilnean society, playing off of the defection of the Oakenborn. Doing so under orders of the Wicker King, the Chillborn and their lands of the Frost became the Earldom of the Frost and they masqueraded as several houses of Gilnean-Galuyn blood. These became the House of Frostvine, the House of Crithe, and the House of Iomaire; though some of their kindred refused this command and remained in an area known as Icefur Den to themselves. This fourth group of Chillborn became fully reclusive from the rest of Galuyn society and did not resurface at any point during the Wickers' time.

For generations, the Chillborn remained imbedded in Gilnean society, eventually taking on worship of a creature they called Dreayus. Despite this deviation from Galuyn worship, they remained wholly committed to the idea of the Wickers throughout the generations; a tradition passed down through their leadership. Until the call came, they would act in the favor of Gilneas, but when it did; they would defect. Eventually the call did come following the Invasion of Gilneas and the invasion of the Reach by Kolrick an Dualach-laoch. Defecting away from the Ashen Coast, the Chillborn added their Gilnean-equipped army to the Wicker King's forces. Of the three houses, only the House of Crithe rejected the call; after being promised prestige and freedom to continue worshipping Dreayus; something the Thorned Council forbade them from continuing. With the Crithe's help, the Blades of Greymane were able to overtake the Chillborn's ambushes and ultimately siege Wickenden City.

The Chillborn took the place of the Gnarled in the city alongside the Wickenden; their armed forces holding the main pass headed up to the Wicker King's hall. Despite their arms and armor being better than most Wicker forces, they were no match for the Blades once they had secured the majority of the city. The forces of the Frostvine were largely wiped out, with their lord slain for his treachery, while the Iomaire host retreated and later joined Kolrick on the Grip, joining the Gnarled Confederation. With their army defeated, the Chillborn were part of the Wicker host that surrendered and rejoined the rest of the Galuyn, though they remained very reclusive until deeper into the lifetime of the Mac Tire Caidre.

The Chillborn's society revolved mainly around survivalism, scouting, and the cold. Their home, the Frost, was on a mountainous rise that was always blanketed in snow as a result and it became a deep part of their lifestyle. Many of their kind came to worship Hod and Leka, though Dreayus worship largely supplanted this as the lead deity. Their emphasis on stealth, scouting and assassination led them to be the infiltrators of the Wickers and Galuyn society as a whole.

In Galui, they were known as the Ceann-fuar.



The Galuyn
HEADERChillbornClan
Chillborn Lineage
Clans Chillborn · Crithe · Iomaire · Frostvine
Locations Earldom of the Frost · Chilled Grove · Winterdown · Icefur Den · Frostbreak · The Frozen Shrine
HEADEREverflameClan
Everflame Lineage
Clans Everflame · Damhán-scáth · Dragonheart · Skathorn · Ebonoak
Locations The Enclave · Xxala's Hall · Ebonoak Village · Skathorn Clearing · Kavan's Rest
HEADERGnarledClan
Gnarled Lineage
Clans Warheart · Gnarled · Lasair-uaine · Reavethorn · Iompróir-lann
Locations Ruileas · Vardinok's Keep · Tonn's Rise · Warrior Isles · Far-Isle
HEADEROakenbornClan
Oakenborn Lineage
Clans Gabhatine · Oakenborn
Locations Gabhatine Lands · Flame's Berth
HEADERThornedClan
Thorned Lineage
Clans Thorned · Palethorn · Ashreign · Thornwind
Locations Hirene · Hirene Marsh · Grove of Raeok
HEADERWavewalkerClan
Wavewalker Lineage
Clans Leanaí Iscia · Wavewalker · Crakeriver · Reefsworn · Warpwood · Shark-kin
Locations The Fallow Crest · Farraige a Rugadh Hills · Usi'nead · Drao'leán · Saltspyres · The Warpwood
HEADERWickendenClan
Wickenden Lineage
Clans Wickenden · Countless Lesser Clans
Locations Wickenden City · Ethur'ok Woods · Ethur'ene
HEADERMacTireFaction
Misc.
Factions Mac Tire Caidre · Council of the Coimeádaí · Gnarled Confederation · Wickers
Groups Dullahan · Radiant · Northern Clans
Locations and Important Links Pale Grounds · Garrán Nex · Geata-Bealach · Rituals and Traditions of the Galuyn · Saga of the Ancients · Wicker King
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